//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_ENTITY_FREEZING_H #define C_ENTITY_FREEZING_H #include "cbase.h" struct EntityFreezingHitboxBlobData_t { CUtlVector m_vPoints; }; //----------------------------------------------------------------------------- // Entity Dissolve, client-side implementation //----------------------------------------------------------------------------- class C_EntityFreezing : public C_BaseEntity { public: DECLARE_CLIENTCLASS(); DECLARE_CLASS( C_EntityFreezing, C_BaseEntity ); virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs ); virtual RenderableTranslucencyType_t ComputeTranslucencyType( ); virtual int DrawModel( int flags, const RenderableInstance_t &instance ); virtual bool ShouldDraw() { return true; } virtual void OnDataChanged( DataUpdateType_t updateType ); void ClientThink( void ); private: Vector m_vFreezingOrigin; float m_flFrozenPerHitbox[ 50 ]; float m_flFrozen; bool m_bFinishFreezing; CUtlVector m_HitboxBlobData; }; #endif // C_ENTITY_FREEZING_H