//----------------------------------------------------------------------------- // CLIENT_SDK.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro GAMENAME "sdk" $Include "$SRCDIR\game\client\client_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared;$SRCDIR\game\shared\sdk;$SRCDIR\game\client\sdk;$SRCDIR\game\client\sdk\vgui" $PreprocessorDefinitions "$BASE;SDK_CLIENT_DLL;SDK_DLL" $ForceIncludes "tier0\platform.h" [$WINDOWS] } } $Project "Client (SDK)" { $Folder "Source Files" { -$File "$SRCDIR\game\shared\weapon_parse_default.cpp" } $Folder "Source Files" { $Folder "SDK" { $File "sdk\c_sdk_player.cpp" $File "sdk\c_sdk_player.h" $File "sdk\clientmode_sdk.cpp" $File "sdk\clientmode_sdk.h" $File "sdk\sdk_in_main.cpp" $File "sdk\sdk_prediction.cpp" $DynamicFile "sdk\sdk_prediction.h" $File "sdk\vgui\sdkviewport.cpp" $File "sdk\vgui\sdkviewport.h" $File "sdk\vgui\vgui_rootpanel_sdk.cpp" $File "sdk\vgui\vgui_rootpanel_sdk.h" //Shared $File "$SRCDIR\game\shared\sdk\sdk_gamemovement.cpp" $DynamicFile "$SRCDIR\game\shared\sdk\sdk_gamemovement.h" $File "$SRCDIR\game\shared\sdk\sdk_gamerules.cpp" $File "$SRCDIR\game\shared\sdk\sdk_gamerules.h" $File "$SRCDIR\game\shared\sdk\sdk_player_shared.cpp" $DynamicFile "$SRCDIR\game\shared\sdk\sdk_player_shared.h" $File "$SRCDIR\game\shared\sdk\sdk_playeranimstate.cpp" $File "$SRCDIR\game\shared\sdk\sdk_playeranimstate.h" $File "$SRCDIR\game\shared\sdk\sdk_usermessages.cpp" $DynamicFile "$SRCDIR\game\shared\sdk\sdk_usermessages.h" $File "$SRCDIR\game\shared\sdk\sdk_weapon_parse.cpp" $File "$SRCDIR\game\shared\sdk\sdk_weapon_parse.h" $File "$SRCDIR\game\shared\sdk\weapon_sdkbase.cpp" $File "$SRCDIR\game\shared\sdk\weapon_sdkbase.h" } } }