//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base class for many flying NPCs // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "ai_basenpc_flyer_new.h" #include "ai_route.h" #include "ai_navigator.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define FLYER_ROUTE_REBUILD_TIME 3.0 // Time between route rebuilds // NOTE: Never instantiate ai_base_npc_flyer_new directly!! //IMPLEMENT_CUSTOM_AI( ai_base_npc_flyer_new, CAI_BaseNPCFlyerNew); //------------------------------------------------------------------------------ // Purpose : // Input : // Output : //------------------------------------------------------------------------------ CAI_BaseNPCFlyerNew::CAI_BaseNPCFlyerNew() { } //------------------------------------------------------------------------------ // Used to set up a flyer //------------------------------------------------------------------------------ void CAI_BaseNPCFlyerNew::SpawnFlyer() { SetNavType( NAV_FLY ); AddFlag( FL_FLY ); SetMoveType( MOVETYPE_STEP ); CapabilitiesAdd( bits_CAP_MOVE_FLY ); } /* void CAI_BaseNPCFlyerNew::InitCustomSchedules(void) { INIT_CUSTOM_AI(CAI_BaseNPCFlyerNew); ADD_CUSTOM_CONDITION(CAI_BaseNPCFlyerNew, COND_FLYER_MOVE_BLOCKED); ADD_CUSTOM_CONDITION(CAI_BaseNPCFlyerNew, COND_FLYER_MOVE_IMPOSSIBLE); } */ //------------------------------------------------------------------------------ // Should be called during Select Schedule (BLEAH!) //------------------------------------------------------------------------------ void CAI_BaseNPCFlyerNew::ClearFlyerConditions(void) { // ClearCondition( COND_FLYER_MOVE_BLOCKED ); // ClearCondition( COND_FLYER_MOVE_IMPOSSIBLE ); } //------------------------------------------------------------------------------ // Purpose : // Input : // Output : //------------------------------------------------------------------------------ float CAI_BaseNPCFlyerNew::MinGroundDist(void) { return 0; } //----------------------------------------------------------------------------- // Sets the ground speed appropriately: //----------------------------------------------------------------------------- float CAI_BaseNPCFlyerNew::GetIdealSpeed( ) const { return m_flSpeed; } //------------------------------------------------------------------------------ // Purpose : // Input : // Output : //------------------------------------------------------------------------------ void CAI_BaseNPCFlyerNew::StartTask( const Task_t *pTask ) { switch (pTask->iTask) { // Activity is just idle (have no run) case TASK_RUN_PATH: { GetNavigator()->SetMovementActivity(ACT_IDLE); TaskComplete(); break; } // Don't check for run/walk activity case TASK_SCRIPT_RUN_TO_TARGET: case TASK_SCRIPT_WALK_TO_TARGET: { if (GetTarget() == NULL) { TaskFail(FAIL_NO_TARGET); } else { if (!GetNavigator()->SetGoal( GOALTYPE_TARGETENT ) ) { TaskFail(FAIL_NO_ROUTE); GetNavigator()->ClearGoal(); } } TaskComplete(); break; } default: { BaseClass::StartTask(pTask); } break; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CAI_BaseNPCFlyerNew::RunTask( const Task_t *pTask ) { BaseClass::RunTask(pTask); }