//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "convar.h" #include "tier0/dbg.h" #include "player.h" #include "world.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #if 0 void Test_CreateEntity( const CCommand &args ) { if ( args.ArgC() < 2 ) { Error( "Test_CreateEntity: requires entity classname argument." ); } const char *pClassName = args[ 1 ]; if ( !CreateEntityByName( pClassName ) ) { Error( "Test_CreateEntity( %s ) failed.", pClassName ); } } void Test_RandomPlayerPosition() { CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); CWorld *pWorld = GetWorldEntity(); if ( !pPlayer ) { Error( "Test_RandomPlayerPosition: no local player entity." ); } else if ( !pWorld ) { Error( "Test_RandomPlayerPosition: no world entity." ); } Vector vMin, vMax; pWorld->GetWorldBounds( vMin, vMax ); Vector vecOrigin; vecOrigin.x = RandomFloat( vMin.x, vMax.x ); vecOrigin.y = RandomFloat( vMin.y, vMax.y ); vecOrigin.z = RandomFloat( vMin.z, vMax.z ); pPlayer->ForceOrigin( vecOrigin ); } ConCommand cc_Test_CreateEntity( "Test_CreateEntity", Test_CreateEntity, 0, FCVAR_CHEAT ); ConCommand cc_Test_RandomPlayerPosition( "Test_RandomPlayerPosition", Test_RandomPlayerPosition, 0, FCVAR_CHEAT ); #endif