//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ // // Purpose: // //============================================================================= #ifndef CSTRIKE15_ITEM_SYSTEM_H #define CSTRIKE15_ITEM_SYSTEM_H #ifdef _WIN32 #pragma once #endif #include "econ_item_system.h" //#include "cstrike15_item_constants.h" //----------------------------------------------------------------------------- // Criteria used by the system to generate a base item for a slot in a class's loadout //----------------------------------------------------------------------------- struct baseitemcriteria_t { baseitemcriteria_t() { iClass = 0; iSlot = LOADOUT_POSITION_INVALID; } int iClass; int iSlot; }; class CCStrike15ItemSystem : public CEconItemSystem { public: // Select and return the base item definition index for a class's load-out slot virtual int GenerateBaseItem( baseitemcriteria_t *pCriteria ); }; CCStrike15ItemSystem *CStrike15ItemSystem( void ); #endif // CSTRIKE15_ITEM_SYSTEM_H