//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=====================================================================================// #include "cbase.h" #if defined ( GAME_DLL ) #include "Effects/inferno.h" #define INFERNOCLASS CInferno #define FIRECRACKERBLASTCLASS CFireCrackerBlast #endif #if defined( CLIENT_DLL ) #include "Effects/clientinferno.h" #define INFERNOCLASS C_Inferno #define FIRECRACKERBLASTCLASS C_FireCrackerBlast #endif // NOTE: This has to be the last file included! #include "tier0/memdbgon.h" //--------------------------------------------------------- const char *INFERNOCLASS::GetParticleEffectName() { return "molotov_groundfire"; } #if defined( GAME_DLL ) const char *INFERNOCLASS::GetImpactParticleEffectName() { return "molotov_explosion"; } #endif //--------------------------------------------------------- const char *FIRECRACKERBLASTCLASS::GetParticleEffectName() { return "firework_crate_ground_effect"; } #if defined( GAME_DLL ) const char *FIRECRACKERBLASTCLASS::GetImpactParticleEffectName() { return "firework_crate_explosion_01"; } #endif