//====== Copyright c, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "cbase.h" #include "base_gcmessages.pb.h" #include "lobby.h" #include "gcsdk/accountdetails.h" using namespace GCSDK; #ifdef GC void CLobbyInvite::YldInitFromPlayerGroup( const GCSDK::IPlayerGroup *pPlayerGroup ) { SetGroupID( pPlayerGroup->GetGroupID() ); SetSenderID( pPlayerGroup->GetLeader().ConvertToUint64() ); SetSenderName( GGCBase()->YieldingGetPersonaName( pPlayerGroup->GetLeader(), "Unknown Player" ) ); } #endif