//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Holds information relevant to saving the document, such as the // rules for which objects to save. // // $NoKeywords: $ //=============================================================================// #include "MapClass.h" #include "SaveInfo.h" // memdbgon must be the last include file in a .cpp file!!! #include //----------------------------------------------------------------------------- // Purpose: Returns true if the object should be saved, false if not. Normal // serialization always returns true. Exporting VMF files with the // "Visible objects only" option enabled will not save hidden objects. // Input : pObject - Object to check. //----------------------------------------------------------------------------- bool CSaveInfo::ShouldSaveObject(CMapClass *pObject) { // // Currently the only thing that enables visible objects only serialization // is the Export dialog. Normal VMF saves just save everything. // if (m_bVisiblesOnly && !pObject->IsVisible()) { return(false); } return(true); }