//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef IFILESYSTEM_H #define IFILESYSTEM_H #ifdef _WIN32 #pragma once #endif #include "interface.h" class IFileSystem; //----------------------------------------------------------------------------- // Loads, unloads the file system DLL //----------------------------------------------------------------------------- bool FileSystem_LoadFileSystemModule( void ); void FileSystem_UnloadFileSystemModule( void ); CSysModule * FileSystem_LoadModule( const char* path ); void FileSystem_UnloadModule( CSysModule *pModule ); bool FileSystem_Init( ); void FileSystem_Shutdown( void ); // Sets the file system search path based on the game directory bool FileSystem_SetGameDirectory( char const* pGameDir ); extern IFileSystem *g_pFileSystem; #endif // IFILESYSTEM_H