//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef MM_SESSION_ONLINE_CLIENT_H #define MM_SESSION_ONLINE_CLIENT_H #ifdef _WIN32 #pragma once #endif // // CMatchSessionOnlineClient // // Implementation of an online session of a client machine // class CMatchSessionOnlineClient : public IMatchSessionInternal { // Methods of IMatchSession public: // Get an internal pointer to session system-specific data virtual KeyValues * GetSessionSystemData(); // Get an internal pointer to session settings virtual KeyValues * GetSessionSettings(); // Update session settings, only changing keys and values need // to be passed and they will be updated virtual void UpdateSessionSettings( KeyValues *pSettings ); virtual void UpdateTeamProperties( KeyValues *pTeamProperties ); // Issue a session command virtual void Command( KeyValues *pCommand ); virtual uint64 GetSessionID(); // Run a frame update virtual void Update(); // Destroy the session object virtual void Destroy(); // Debug print a session object virtual void DebugPrint(); // Check if another session is joinable virtual bool IsAnotherSessionJoinable( char const *pszAnotherSessionInfo ); // Process event virtual void OnEvent( KeyValues *pEvent ); void Init(); public: explicit CMatchSessionOnlineClient( KeyValues *pSettings ); explicit CMatchSessionOnlineClient( CSysSessionClient *pSysSession, KeyValues *pSettings ); explicit CMatchSessionOnlineClient( CSysSessionHost *pSysSession, KeyValues *pExtendedSettings ); ~CMatchSessionOnlineClient(); public: void OnClientFullyConnectedToSession(); void OnEndGameToLobby(); protected: void InitializeGameSettings(); void OnRunCommand( KeyValues *pCommand ); void OnRunCommand_QueueConnect( KeyValues *pCommand ); void ConnectGameServer(); protected: KeyValues *m_pSettings; KeyValues::AutoDelete m_autodelete_pSettings; KeyValues *m_pSysData; KeyValues::AutoDelete m_autodelete_pSysData; enum State_t { STATE_INIT, STATE_CREATING, STATE_LOBBY, STATE_GAME, STATE_ENDING, STATE_MIGRATE }; State_t m_eState; CSysSessionClient *m_pSysSession; }; #endif