//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef MM_TITLE_RICHPRESENCE_H #define MM_TITLE_RICHPRESENCE_H #ifdef _WIN32 #pragma once #endif #include "mm_title.h" void MM_Title_RichPresence_Update( KeyValues *pFullSettings, KeyValues *pUpdatedSettings ); void MM_Title_RichPresence_PlayersChanged( KeyValues *pFullSettings ); KeyValues * MM_Title_RichPresence_PrepareForSessionCreate( KeyValues *pSettings ); extern ContextValue_t g_pcv_CONTEXT_ACCESS[]; extern ContextValue_t g_pcv_CONTEXT_GAME_MODE[]; extern ContextValue_t g_pcv_CONTEXT_STATE[]; extern ContextValue_t g_pcv_CONTEXT_DIFFICULTY[]; #endif // MM_TITLE_H