//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=====================================================================================// #include "materialsystem_global.h" #include "shaderapi/ishaderapi.h" #include "shadersystem.h" #ifndef _PS3 #include #endif #include "filesystem.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" int g_FrameNum; #ifndef SHADERAPI_GLOBAL_H IShaderAPI *g_pShaderAPI = 0; IShaderDeviceMgr* g_pShaderDeviceMgr = 0; IShaderDevice *g_pShaderDevice = 0; IShaderShadow* g_pShaderShadow = 0; #endif IClientMaterialSystem *g_pClientMaterialSystem = 0; #if defined( INCLUDE_SCALEFORM ) IScaleformUI* g_pScaleformUI = 0; #endif