//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #undef PROTECTED_THINGS_ENABLE // prevent warnings when windows.h gets included #include "shaderapibase.h" #include "shaderapi/ishaderutil.h" // NOTE: This has to be the last file included! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // // The Base implementation of the shader render class // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // constructor, destructor //----------------------------------------------------------------------------- CShaderAPIBase::CShaderAPIBase() { } CShaderAPIBase::~CShaderAPIBase() { } //----------------------------------------------------------------------------- // Methods of IShaderDynamicAPI //----------------------------------------------------------------------------- void CShaderAPIBase::GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo ) { g_pShaderUtil->GetCurrentColorCorrection( pInfo ); }