//========== Copyright (c) Valve Corporation, All rights reserved. ==========// #include "common_vs_fxc.h" struct VS_INPUT { float3 vPos : POSITION; float2 vBaseTexCoord : TEXCOORD0; }; struct VS_OUTPUT { float4 vProjPos : POSITION; float2 vBaseUV : TEXCOORD0; }; // Main VS_OUTPUT main( const VS_INPUT i ) { VS_OUTPUT o; o.vProjPos = float4( i.vPos, 1.0f ); o.vBaseUV.xy = i.vBaseTexCoord.xy; return o; }