//========== Copyright (c) Valve Corporation, All rights reserved. ==========// #include "common_ps_fxc.h" sampler InputTexture : register( s0 ); struct PS_INPUT { float2 texCoord : TEXCOORD0; }; float4 main( PS_INPUT i ) : COLOR { float4 input=tex2D( InputTexture, i.texCoord ); return FinalOutput( float4(input.xyz,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }