//========== Copyright (c) Valve Corporation, All rights reserved. ==========// #include "common_vs_fxc.h" // Structs struct VS_INPUT { float4 vPos : POSITION; float2 vTexCoord : TEXCOORD0; }; struct VS_OUTPUT { float4 vProjPos : POSITION; float2 vTexCoord : TEXCOORD0; }; // Main VS_OUTPUT main( const VS_INPUT i ) { VS_OUTPUT o; o.vProjPos = i.vPos; o.vTexCoord.xy = i.vTexCoord; return o; }