//========== Copyright (c) Valve Corporation, All rights reserved. ==========// #include "common_ps_fxc.h" const float4 g_ColorConstant : register( c0 ); float4_color_return_type main( void ) : COLOR { float4 result = (g_ColorConstant * (1.0 / 2.0)); return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }