// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #include "shaderlib/cshader.h" class watercheap_vs20_Static_Index { private: int m_nBLEND; #ifdef _DEBUG bool m_bBLEND; #endif public: void SetBLEND( int i ) { Assert( i >= 0 && i <= 1 ); m_nBLEND = i; #ifdef _DEBUG m_bBLEND = true; #endif } void SetBLEND( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nBLEND = i ? 1 : 0; #ifdef _DEBUG m_bBLEND = true; #endif } public: // CONSTRUCTOR watercheap_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { #ifdef _DEBUG m_bBLEND = false; #endif // _DEBUG m_nBLEND = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllStaticVarsDefined = m_bBLEND; Assert( bAllStaticVarsDefined ); #endif // _DEBUG return ( 1 * m_nBLEND ) + 0; } }; #define shaderStaticTest_watercheap_vs20 vsh_forgot_to_set_static_BLEND + 0 class watercheap_vs20_Dynamic_Index { public: // CONSTRUCTOR watercheap_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_watercheap_vs20 0 static const ShaderComboInformation_t s_StaticComboArray_WaterCheap_vs20[1] = { { "BLEND", 0, 1 }, }; static const ShaderComboSemantics_t WaterCheap_vs20_combos = { "WaterCheap_vs20", NULL, 0, s_StaticComboArray_WaterCheap_vs20, 1 }; class ConstructMe_WaterCheap_vs20 { public: ConstructMe_WaterCheap_vs20() { GetShaderDLL()->AddShaderComboInformation( &WaterCheap_vs20_combos ); } }; static ConstructMe_WaterCheap_vs20 s_ConstructMe_WaterCheap_vs20;