// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // ( $STYLE == 0 ) // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW #include "shaderlib/cshader.h" class customclothing_ps20b_Static_Index { private: int m_nSTYLE; #ifdef _DEBUG bool m_bSTYLE; #endif public: void SetSTYLE( int i ) { Assert( i >= 0 && i <= 6 ); m_nSTYLE = i; #ifdef _DEBUG m_bSTYLE = true; #endif } void SetSTYLE( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 6 ); m_nSTYLE = i ? 1 : 0; #ifdef _DEBUG m_bSTYLE = true; #endif } public: // CONSTRUCTOR customclothing_ps20b_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { #ifdef _DEBUG m_bSTYLE = false; #endif // _DEBUG m_nSTYLE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllStaticVarsDefined = m_bSTYLE; Assert( bAllStaticVarsDefined ); #endif // _DEBUG return ( 1 * m_nSTYLE ) + 0; } }; #define shaderStaticTest_customclothing_ps20b psh_forgot_to_set_static_STYLE + 0 class customclothing_ps20b_Dynamic_Index { public: // CONSTRUCTOR customclothing_ps20b_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_customclothing_ps20b 0 static const ShaderComboInformation_t s_StaticComboArray_customclothing_ps20b[1] = { { "STYLE", 0, 6 }, }; static const ShaderComboSemantics_t customclothing_ps20b_combos = { "customclothing_ps20b", NULL, 0, s_StaticComboArray_customclothing_ps20b, 1 }; class ConstructMe_customclothing_ps20b { public: ConstructMe_customclothing_ps20b() { GetShaderDLL()->AddShaderComboInformation( &customclothing_ps20b_combos ); } }; static ConstructMe_customclothing_ps20b s_ConstructMe_customclothing_ps20b;