//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef LIGHTMAPPEDPAINT_DX9_HELPER_H #define LIGHTMAPPEDPAINT_DX9_HELPER_H #include "lightmappedgeneric_dx9_helper.h" void DrawLightmappedPaint_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, LightmappedGeneric_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr ); void DrawLightmappedPaint_DX9_FastPath( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, LightmappedGeneric_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr ); #endif // LIGHTMAPPEDPAINT_DX9_HELPER_H