//========== Copyright (c) Valve Corporation, All rights reserved. ==========// #include "common_ps_fxc.h" sampler InputTexture : register( s0 ); sampler Albedo : register( s1 ); sampler Normal : register( s2 ); struct PS_INPUT { float2 texCoord : TEXCOORD0; }; float4 main( PS_INPUT i ) : COLOR { float3 normal = tex2D( Normal, i.texCoord ); float good = dot( normal, normal ) > 0.9; float3 input=tex2D( InputTexture, i.texCoord ); float3 albedo=tex2D( Albedo, i.texCoord ); input=lerp( albedo, input, good ); return FinalOutput( float4(input.xyz,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }