//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =========================== #include "common_ps_fxc.h" sampler g_tTestTexture : register( s0 ); struct PS_INPUT { float2 vUv0 : TEXCOORD0; }; float4 main( PS_INPUT i ) : COLOR { return float4( 0.05, 0.05, 0.05, 1 ) + tex2D( g_tTestTexture, i.vUv0 ); }