//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =========================== #include "common_vs_fxc.h" struct VS_INPUT { float3 vPos : POSITION; float2 vBaseTexCoord : TEXCOORD0; }; struct VS_OUTPUT { float4 projPos : POSITION; float2 vUv0 : TEXCOORD0; }; VS_OUTPUT main( const VS_INPUT i ) { VS_OUTPUT o; o.projPos.xyzw = float4( i.vPos.xyz, 1.0f ); // PS3-specific fixup to y/z coordinates o.projPos.y = -o.projPos.y; o.projPos.z = 2.0f * o.projPos.z - o.projPos.w; o.vUv0.xy = i.vBaseTexCoord.xy; return o; }