//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =====// // // A list of DmeBoneWeight elements, replacing QC's $WeightList // //===========================================================================// #include "datamodel/dmelementfactoryhelper.h" #include "mdlobjects/dmebonemask.h" #include "mdlobjects/dmebonemasklist.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeBoneMaskList, CDmeBoneMaskList ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeBoneMaskList::OnConstruction() { m_eDefaultBoneMask.Init( this, "defaultBoneMask" ); m_BoneMaskList.Init( this, "boneMaskList" ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeBoneMaskList::OnDestruction() { }