//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Dme version of a model attachment point // //============================================================================= #include "movieobjects/dmeattachment.h" #include "datamodel/dmelementfactoryhelper.h" #include "materialsystem/imaterialsystem.h" #include "materialsystem/imesh.h" #include "tier1/keyvalues.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Statics //----------------------------------------------------------------------------- IMaterial *CDmeAttachment::sm_pMatAttachment = NULL; //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeAttachment, CDmeAttachment ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDmeAttachment::OnConstruction() { m_bIsRigid.Init( this, "isRigid" ); m_bIsWorldAligned.Init( this, "isWorldAligned" ); if ( !g_pMaterialSystem ) return; if ( !sm_pMatAttachment ) { KeyValues *pVMTKeyValues = new KeyValues( "wireframe" ); pVMTKeyValues->SetInt( "$vertexcolor", 1 ); pVMTKeyValues->SetInt( "$ignorez", 0 ); sm_pMatAttachment = g_pMaterialSystem->CreateMaterial( "__DmeAttachment", pVMTKeyValues ); if ( sm_pMatAttachment ) { m_MatRefAttachment.Init( sm_pMatAttachment ); sm_pMatAttachment->DecrementReferenceCount(); // CreateMaterial adds a ref, just want the CMaterialReference's // Cache material now to avoid an unwanted implicit Ref that occurs on first use which is never cleared g_pMaterialSystem->CacheUsedMaterials(); } } else { m_MatRefAttachment.Init( sm_pMatAttachment ); } } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeAttachment::OnDestruction() { } //----------------------------------------------------------------------------- // For rendering joints //----------------------------------------------------------------------------- #define AXIS_SIZE 6.0f //----------------------------------------------------------------------------- // Rendering method for the dag //----------------------------------------------------------------------------- void CDmeAttachment::Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings /* = NULL */ ) { if ( !g_pMaterialSystem ) return; CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->MatrixMode( MATERIAL_MODEL ); pRenderContext->PushMatrix(); pRenderContext->LoadMatrix( shapeToWorld ); pRenderContext->Bind( sm_pMatAttachment ); IMesh *pMesh = pRenderContext->GetDynamicMesh(); CMeshBuilder meshBuilder; meshBuilder.Begin( pMesh, MATERIAL_LINES, 3 ); meshBuilder.Position3f( 0.0f, 0.0f, 0.0f ); meshBuilder.Color4ub( 255, 0, 0, 255 ); meshBuilder.AdvanceVertexF(); meshBuilder.Position3f( AXIS_SIZE, 0.0f, 0.0f ); meshBuilder.Color4ub( 255, 0, 0, 255 ); meshBuilder.AdvanceVertexF(); meshBuilder.Position3f( 0.0f, 0.0f, 0.0f ); meshBuilder.Color4ub( 0, 255, 0, 255 ); meshBuilder.AdvanceVertexF(); meshBuilder.Position3f( 0.0f, AXIS_SIZE, 0.0f ); meshBuilder.Color4ub( 0, 255, 0, 255 ); meshBuilder.AdvanceVertexF(); meshBuilder.Position3f( 0.0f, 0.0f, 0.0f ); meshBuilder.Color4ub( 0, 0, 255, 255 ); meshBuilder.AdvanceVertexF(); meshBuilder.Position3f( 0.0f, 0.0f, AXIS_SIZE ); meshBuilder.Color4ub( 0, 0, 255, 255 ); meshBuilder.AdvanceVertexF(); meshBuilder.End(); pMesh->Draw(); pRenderContext->MatrixMode( MATERIAL_MODEL ); pRenderContext->PopMatrix(); }