//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "mathlib/vector.h" #include "bspfile.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" void SetupLightNormalFromProps( const QAngle &angles, float angle, float pitch, Vector &output ) { if (angle == ANGLE_UP) { output[0] = output[1] = 0; output[2] = 1; } else if (angle == ANGLE_DOWN) { output[0] = output[1] = 0; output[2] = -1; } else { // if we don't have a specific "angle" use the "angles" YAW if ( !angle ) { angle = angles[YAW]; } output[2] = 0; output[0] = (float)cos (angle/180*M_PI); output[1] = (float)sin (angle/180*M_PI); } if ( !pitch ) { // if we don't have a specific "pitch" use the "angles" PITCH pitch = angles[PITCH]; } output[2] = (float)sin(pitch/180*M_PI); output[0] *= (float)cos(pitch/180*M_PI); output[1] *= (float)cos(pitch/180*M_PI); }