//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =====// // // Globals applyign to Eyeballs // //===========================================================================// #ifndef DMEEYEBALLGLOBALS_H #define DMEEYEBALLGLOBALS_H #ifdef _WIN32 #pragma once #endif // Valve includes #include "datamodel/dmattributevar.h" #include "datamodel/dmelement.h" //----------------------------------------------------------------------------- // Forward Declarations //----------------------------------------------------------------------------- class CDmeDag; //----------------------------------------------------------------------------- // Globals applying to Eyeballs //----------------------------------------------------------------------------- class CDmeEyeballGlobals : public CDmElement { DEFINE_ELEMENT( CDmeEyeballGlobals, CDmElement ); public: CDmaVar< Vector > m_vEyePosition; // The position of the eye CDmaVar< float > m_flMaxEyeDeflection; // The maximum amount of eye deflection }; #endif // DMEEYEBALLGLOBALS_H