//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====// // // Dme version of a hitbox // //===========================================================================// #ifndef DMEHITBOX_H #define DMEHITBOX_H #ifdef _WIN32 #pragma once #endif // Valve includes #include "mdlobjects/dmebbox.h" //----------------------------------------------------------------------------- // A class representing an attachment point //----------------------------------------------------------------------------- class CDmeHitbox : public CDmeBBox { DEFINE_ELEMENT( CDmeHitbox, CDmeBBox ); public: virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL ); CDmaString m_sSurfaceProperty; CDmaVar< int > m_nGroupId; CDmaString m_sBoneName; CDmaColor m_cRenderColor; // used for visualization }; #endif // DMEHITBOX_H