//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef MDLOBJECTS_H #define MDLOBJECTS_H #ifdef _WIN32 #pragma once #endif #include "mdlobjects/dmemdllist.h" #include "mdlobjects/dmebbox.h" #include "mdlobjects/dmehitbox.h" #include "mdlobjects/dmehitboxset.h" #include "mdlobjects/dmehitboxsetlist.h" #include "mdlobjects/dmebodypart.h" #include "mdlobjects/dmeblankbodypart.h" #include "mdlobjects/dmelod.h" #include "mdlobjects/dmelodlist.h" #include "mdlobjects/dmecollisionmodel.h" #include "mdlobjects/dmecollisionjoints.h" #include "mdlobjects/dmebodygroup.h" #include "mdlobjects/dmebodygrouplist.h" #include "mdlobjects/dmeboneweight.h" #include "mdlobjects/dmebonemask.h" #include "mdlobjects/dmebonemasklist.h" #include "mdlobjects/dmemotioncontrol.h" #include "mdlobjects/dmeik.h" #include "mdlobjects/dmeanimcmd.h" #include "mdlobjects/dmesequence.h" #include "mdlobjects/dmesequencelist.h" #include "mdlobjects/dmeincludemodellist.h" #include "mdlobjects/dmedefinebone.h" #include "mdlobjects/dmedefinebonelist.h" #include "mdlobjects/dmematerialgroup.h" #include "mdlobjects/dmematerialgrouplist.h" #include "mdlobjects/dmeeyeballglobals.h" #include "mdlobjects/dmeeyeball.h" #include "mdlobjects/dmeskinner.h" #include "mdlobjects/dmeposeparameter.h" #include "mdlobjects/dmeposeparameterlist.h" #include "mdlobjects/dmeanimblocksize.h" #include "mdlobjects/dmeasset.h" #include "mdlobjects/dmeelementgroup.h" #include "mdlobjects/dmeboneflexdriver.h" #include "mdlobjects/dmeproceduralbone.h" #include "mdlobjects/dmejigglebone.h" #include "mdlobjects/dmematsysroot.h" #include "mdlobjects/dmeassemblycommand.h" #include "mdlobjects/dmeanimationassemblycommand.h" #include "mdlobjects/dmeeyelid.h" #include "mdlobjects/dmemouth.h" #endif // MDLOBJECTS_H