//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====// // // Describes the way to compile a MDL file (eventual replacement for qc) // //===========================================================================// #ifndef DMEMAKEFILE_H #define DMEMAKEFILE_H #ifdef _WIN32 #pragma once #endif #include "datamodel/dmelement.h" #include "datamodel/dmattribute.h" #include "datamodel/dmattributevar.h" #include "datamodel/dmehandle.h" #include "vstdlib/iprocessutils.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CDmeMakefile; //----------------------------------------------------------------------------- // Returns a list of source types and whether there can be only 1 or not //----------------------------------------------------------------------------- struct DmeMakefileType_t { const char *m_pTypeName; const char *m_pHumanReadableName; bool m_bIsSingleton; const char *m_pDefaultDirectoryID; // NOTE: Use CDmeMakefile::GetDefaultDirectory, passing this in to crack it. const char *m_pFileFilter; const char *m_pFileFilterString; }; //----------------------------------------------------------------------------- // Describes an asset source; contains a source name + options //----------------------------------------------------------------------------- class CDmeSource : public CDmElement { DEFINE_ELEMENT( CDmeSource, CDmElement ); public: // NOTE: Filenames are stored as relative file names in dmesource // To resolve them to full paths, use CDmeMakefile::GetSourceFullPath const char *GetRelativeFileName() const; void SetRelativeFileName( const char *pFileName ); // If this source can be built by another makefile, return the type of makefile // NOTE: This can be a base class of a number of makefile types virtual const char **GetSourceMakefileTypes() { return NULL; } // Sets/gets the makefile that was used to build this source // NOTE: This information isn't saved and must be reconstructed each frame void SetDependentMakefile( CDmeMakefile *pMakeFile ); CDmeMakefile *GetDependentMakefile(); // Call this to open the source file in an editor void OpenEditor(); private: // The makefile that built this source CDmeHandle< CDmeMakefile > m_DependentMakefile; }; inline const char *CDmeSource::GetRelativeFileName() const { return m_Name; } inline void CDmeSource::SetRelativeFileName( const char *pName ) { m_Name = pName; } //----------------------------------------------------------------------------- // Describes an asset: something that is compiled from sources //----------------------------------------------------------------------------- class CDmeMakefile : public CDmElement { DEFINE_ELEMENT( CDmeMakefile, CDmElement ); public: // NOTE: Adding or removing sources of the specified type will invalidate the index // NOTE: This index is the same index used in GetSources() CDmeSource *AddSource( const char *pSourceType, const char *pFullPath ); template< class T > T* AddSource( const char *pFullPath ); CDmeSource *SetSingleSource( const char *pSourceType, const char *pFullPath ); template< class T > T* SetSingleSource( const char *pFullPath ); CDmeSource *FindSource( const char *pSourceType, const char *pFullPath ); void RemoveSource( const char *pSourceType, const char *pFullPath ); void RemoveSource( CDmeSource *pSource ); void RemoveAllSources( const char *pSourceType ); bool HasSourceOfType( const char *pSourceType ); // Gets/sets paths associated with sources void SetSourceFullPath( CDmeSource *pSource, const char *pFullPath ); void GetSourceFullPath( CDmeSource *pSource, char *pFullPath, int nBufLen ); // Returns the output directory we expect to compile files into bool GetOutputDirectory( char *pFullPath, int nBufLen ); // Returns the output name (output directory + filename, no extension) bool GetOutputName( char *pFullPath, int nBufLen ); // Call this to change the file the makefile is stored in // Will make all sources be relative to this path bool SetFileName( const char *pFileName ); const char *GetFileName() const; // Gets a list of all sources of a particular type void GetSources( const char *pSourceType, CUtlVector< CDmeHandle< CDmeSource > > &sources ); template< class T > void GetSources( CUtlVector< CDmeHandle > &sources ); // Gets a list of all sources, regardless of type int GetSourceCount(); CDmeSource *GetSource( int nIndex ); virtual DmeMakefileType_t *GetMakefileType() { return NULL; } virtual DmeMakefileType_t* GetSourceTypes() { Assert(0); return NULL; } // FIXME: Should we have output types? Not sure... virtual void GetOutputs( CUtlVector &fullPaths ) { Assert(0); } // Converts the m_pDefaultDirectoryID field of the DmeMakefileType_t to a full path bool GetDefaultDirectory( const char *pDefaultDirectoryID, char *pFullPath, int nBufLen ); // These methods are used to help traverse a dependency graph. // They work with information that is not saved. void SetAssociation( CDmeSource *pSource, CDmeMakefile *pSourceMakefile ); CDmeMakefile *FindDependentMakefile( CDmeSource *pSource ); CDmeSource *FindAssociatedSource( CDmeMakefile *pChildMakefile ); CDmElement *GetOutputElement( bool bCreateIfNecessary = false ); // Performs compilation steps void PreCompile( ); void PostCompile( ); // Dirty, dirty! bool IsDirty() const; void SetDirty( bool bDirty ); protected: // Make all outputs writeable void MakeOutputsWriteable( ); // Gets the path of the makefile void GetMakefilePath( char *pFullPath, int nBufLen ); private: // Inherited classes should re-implement these methods virtual CDmElement *CreateOutputElement( ) { return NULL; } virtual void DestroyOutputElement( CDmElement *pOutput ) { } virtual IProcess* PerformCompilation() { Assert(0); return NULL; } virtual const char *GetOutputDirectoryID() { return "makefilegamedir:"; } private: // Relative path to full path void RelativePathToFullPath( const char *pRelativePath, char *pFullPath, int nBufLen ); // Fullpath to relative path void FullPathToRelativePath( const char *pFullPath, char *pRelativePath, int nBufLen ); // Updates the source names to be relative to a particular path bool UpdateSourceNames( const char *pOldRootDir, const char *pNewRootDir, bool bApplyChanges ); CDmaElementArray< CDmeSource > m_Sources; CDmeHandle< CDmElement > m_hOutput; IProcess *m_hCompileProcess; bool m_bIsDirty; }; //----------------------------------------------------------------------------- // Dirty, dirty! //----------------------------------------------------------------------------- inline bool CDmeMakefile::IsDirty() const { return m_bIsDirty; } inline void CDmeMakefile::SetDirty( bool bDirty ) { m_bIsDirty = bDirty; } //----------------------------------------------------------------------------- // Gets a list of all sources of a particular type //----------------------------------------------------------------------------- template< class T > void CDmeMakefile::GetSources( CUtlVector< CDmeHandle > &sources ) { int nCount = m_Sources.Count(); sources.EnsureCapacity( nCount ); for ( int i = 0; i < nCount; ++i ) { if ( m_Sources[i]->IsA( T::GetStaticTypeSymbol() ) ) { int j = sources.AddToTail(); sources[j] = CastElement( m_Sources[i] ); } } } //----------------------------------------------------------------------------- // Template version to add a source //----------------------------------------------------------------------------- template< class T > T* CDmeMakefile::AddSource( const char *pFullPath ) { return CastElement< T >( AddSource( T::GetStaticTypeSymbol().String(), pFullPath ) ); } //----------------------------------------------------------------------------- // Template version to set a single source //----------------------------------------------------------------------------- template< class T > T* CDmeMakefile::SetSingleSource( const char *pFullPath ) { return CastElement< T >( SetSingleSource( g_pDataModel->GetString( T::GetStaticTypeSymbol() ), pFullPath ) ); } #endif // DMEMAKEFILE_H