//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef SCENETOKENPROCESSOR_H #define SCENETOKENPROCESSOR_H #ifdef _WIN32 #pragma once #endif class ISceneTokenProcessor; ISceneTokenProcessor *GetTokenProcessor(); void SetTokenProcessorBuffer( const char *buf ); #endif // SCENETOKENPROCESSOR_H