//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef ITOOLDICTIONARY_H #define ITOOLDICTIONARY_H #ifdef _WIN32 #pragma once #endif #include "appframework/iappsystem.h" //----------------------------------------------------------------------------- // Forward declaration //----------------------------------------------------------------------------- class IToolSystem; //----------------------------------------------------------------------------- // Purpose: Every tool dll sitting in bin\tools must expose this interface // The engine will load the .dll, get this interface, and then ask for all // tools in the .dll // The engine will call CreateTools just before querying for the tools, so you // can instance any dynamically instanced tools during that call //----------------------------------------------------------------------------- class IToolDictionary : public IAppSystem { public: virtual void CreateTools() = 0; virtual int GetToolCount() const = 0; virtual IToolSystem *GetTool( int index ) = 0; }; #define VTOOLDICTIONARY_INTERFACE_VERSION "VTOOLDICTIONARY003" #endif // ITOOLDICTIONARY_H