/************************************************************************************************************************************\ |* *| |* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| |* *| |* NOTICE TO USER: *| |* *| |* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| |* *| |* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| |* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| |* Otherwise, you have no rights to use or access this software in any manner. *| |* *| |* If not covered by the applicable NVIDIA software license agreement: *| |* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| |* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| |* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| |* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| |* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| |* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |* *| |* U.S. Government End Users. *| |* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |* consisting of "commercial computer software" and "commercial computer software documentation" *| |* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| |* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |* all U.S. Government End Users acquire the software with only those rights set forth herein. *| |* *| |* Any use of this software in individual and commercial software must include, *| |* in the user documentation and internal comments to the code, *| |* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| |* *| \************************************************************************************************************************************/ //////////////////////////////////////////////////////////////////////////////// ////////////////////////// NVIDIA SHADER EXTENSIONS //////////////////////////// //////////////////////////////////////////////////////////////////////////////// // This file can be included both from HLSL shader code as well as C++ code. // The app should call NvAPI_D3D_IsNvShaderExtnOpCodeSupported() to // check for support for every nv shader extension opcode it plans to use //----------------------------------------------------------------------------// //---------------------------- NV Shader Extn Version -----------------------// //----------------------------------------------------------------------------// #define NV_SHADER_EXTN_VERSION 1 //----------------------------------------------------------------------------// //---------------------------- Misc constants --------------------------------// //----------------------------------------------------------------------------// #define NV_WARP_SIZE 32 //----------------------------------------------------------------------------// //---------------------------- opCode constants ------------------------------// //----------------------------------------------------------------------------// #define NV_EXTN_OP_SHFL 1 #define NV_EXTN_OP_SHFL_UP 2 #define NV_EXTN_OP_SHFL_DOWN 3 #define NV_EXTN_OP_SHFL_XOR 4 #define NV_EXTN_OP_VOTE_ALL 5 #define NV_EXTN_OP_VOTE_ANY 6 #define NV_EXTN_OP_VOTE_BALLOT 7 #define NV_EXTN_OP_GET_LANE_ID 8 #define NV_EXTN_OP_FP16_ATOMIC 12 #define NV_EXTN_OP_FP32_ATOMIC 13 #define NV_EXTN_OP_TYPED_UAV_LOAD 14