//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef MEM_HELPERS_H #define MEM_HELPERS_H #ifdef _WIN32 #pragma once #endif // Normally, the runtime libraries like to mess with the memory returned by malloc(), // which can create problems trying to repro bugs in debug builds or in the debugger. // // If the debugger is present, it initializes data to 0xbaadf00d, which makes floating // point numbers come out to about 0.1. // // If the debugger is not present, and it's a debug build, then you get 0xcdcdcdcd, // which is about 25 million. // // Otherwise, you get uninitialized memory. // // In here, we make sure the memory is either random garbage, or it's set to // 0xffeeffee, which casts to a NAN. extern bool g_bInitMemory; #define ApplyMemoryInitializations( pMem, nSize ) if ( !g_bInitMemory ) ; else { DoApplyMemoryInitializations( pMem, nSize ); } void DoApplyMemoryInitializations( void *pMem, size_t nSize ); #if IsPlatformWindowsPC() // Use this to override the allocator. This must be called before the first // allocation. This may not be available on all platforms. class IMemAlloc; void SetAllocatorObject( IMemAlloc* pAllocator ); // Check for various allocator overrides such as -processheap and -reservelowmem. // Returns true if -processheap is enabled, by a command line switch or other method. bool CheckWindowsAllocSettings( const char* upperCommandLine ); #else inline bool CheckWindowsAllocSettings( const char* upperCommandLine ) { return false; } #endif size_t CalcHeapUsed(); #endif // MEM_HELPERS_H