//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #include "toolutils/vgui_tools.h" #include "ienginevgui.h" #include #include #include #include "tier0/vprof.h" #include #include #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: // Input : appSystemFactory - // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool VGui_Startup( CreateInterfaceFn appSystemFactory ) { // All of the various tools .dlls expose GetVGuiControlsModuleName() to us to make sure we don't have communication across .dlls if ( !vgui::VGui_InitDmeInterfacesList( GetVGuiControlsModuleName(), &appSystemFactory, 1 ) ) return false; return true; } //----------------------------------------------------------------------------- // Purpose: // Input : - // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool VGui_PostInit() { // Create any root panels for .dll VGUI_CreateToolRootPanel(); // Make sure we have a panel VPANEL root = VGui_GetToolRootPanel(); if ( !root ) { return false; } return true; } //----------------------------------------------------------------------------- // Purpose: // Input : - //----------------------------------------------------------------------------- void VGui_Shutdown() { VGUI_DestroyToolRootPanel(); // Make sure anything "marked for deletion" // actually gets deleted before this dll goes away vgui::ivgui()->RunFrame(); }