//========= Copyright c 1996-2008, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef PHYSICS2_COLLISION_H #define PHYSICS2_COLLISION_H extern void Physics2Collision_Build(class CCollisionModelSource *pSource); extern void Physics2Collision_Write(); //extern void SetPhysics2CollisionSource(struct s_source_t *pModel); #endif