//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef VMPI_DISTRIBUTE_WORK_H #define VMPI_DISTRIBUTE_WORK_H #ifdef _WIN32 #pragma once #endif #include "messbuf.h" #include "utlvector.h" class IWorkUnitDistributorCallbacks { public: // Called every 200ms or so as it does the work. // Return true to stop distributing work. virtual bool Update() { return false; } // Called when a subsequent number of work units is completed. // e.g. results received in the following order will trigger // the following calls to OnWorkUnitsCompleted: // Work unit numbers: wu2 wu4 wu5 wu1 wu0 wu6 wu3 // Calling OnWorkUnitsCompleted with arg: - - - - 3 - 7 // because when wu0 is received we already have { wu0, wu1, wu2 } so we signal // that 3 subsequent work units completed, like wise by the time when wu3 is // received we already have a full set { wu0, wu1, wu2, wu3, wu4, wu5, wu6 } // and signal that 7 work units completed. virtual void OnWorkUnitsCompleted( uint64 numWorkUnits ) { return; } }; // DistributeWork owns this packet ID. #define VMPI_DISTRIBUTEWORK_PACKETID 2 enum EWorkUnitDistributor { k_eWorkUnitDistributor_Default, k_eWorkUnitDistributor_SDK }; // Tells which work unit distributor is going to be used. EWorkUnitDistributor VMPI_GetActiveWorkUnitDistributor(); // Before calling DistributeWork, you can set this and it'll call your virtual functions. extern IWorkUnitDistributorCallbacks *g_pDistributeWorkCallbacks; // You must append data to pBuf with the work unit results. // Note: pBuf will be NULL if this is a local thread doing work on the master. typedef void (*ProcessWorkUnitFn)( int iThread, uint64 iWorkUnit, MessageBuffer *pBuf ); // pBuf is ready to read the results written to the buffer in ProcessWorkUnitFn. typedef void (*ReceiveWorkUnitFn)( uint64 iWorkUnit, MessageBuffer *pBuf, int iWorker ); // This is the function vrad and vvis use to divide the work units and send them out. // It maintains a sliding window of work units so it can always keep the clients busy. // // The workers implement processFn to do the job work in a work unit. // This function must send back a packet formatted with: // cPacketID (char), cSubPacketID (char), iWorkUnit (int), (app-specific data for the results) // // The masters implement receiveFn to receive a work unit's results. // // Returns time it took to finish the work. double DistributeWork( uint64 nWorkUnits, // how many work units to dole out ProcessWorkUnitFn processFn, // workers implement this to process a work unit and send results back ReceiveWorkUnitFn receiveFn // the master implements this to receive a work unit ); // VMPI calls this before shutting down because any threads that DistributeWork has running must stop, // otherwise it can crash if a thread tries to send data in the middle of shutting down. void DistributeWork_Cancel(); #endif // VMPI_DISTRIBUTE_WORK_H