//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__4A047C84_94D7_4563_A08C_35E52A52AECC__INCLUDED_) #define AFX_STDAFX_H__4A047C84_94D7_4563_A08C_35E52A52AECC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include #include #include "interface.h" #include "ivraddll.h" // TODO: reference additional headers your program requires here //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__4A047C84_94D7_4563_A08C_35E52A52AECC__INCLUDED_)