//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #include "dme_controls/AttributeSequencePickerPanel.h" #include "FileSystem.h" #include "vgui_controls/Button.h" #include "vgui_controls/FileOpenDialog.h" #include "dme_controls/AttributeTextEntry.h" #include "matsys_controls/MDLPicker.h" #include "matsys_controls/sequencepicker.h" #include "tier1/keyvalues.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- CAttributeSequencePickerPanel::CAttributeSequencePickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : BaseClass( parent, info ) { } CAttributeSequencePickerPanel::~CAttributeSequencePickerPanel() { } //----------------------------------------------------------------------------- // Called when it's time to show the MDL picker //----------------------------------------------------------------------------- void CAttributeSequencePickerPanel::ShowPickerDialog() { CMDLPickerFrame *pMDLPickerDialog = new CMDLPickerFrame( this, "Select .MDL File" ); pMDLPickerDialog->AddActionSignalTarget( this ); pMDLPickerDialog->DoModal( ); } //----------------------------------------------------------------------------- // Called when it's time to show the MDL picker //----------------------------------------------------------------------------- void CAttributeSequencePickerPanel::OnMDLSelected( KeyValues *pKeyValues ) { const char *pMDLName = pKeyValues->GetString( "asset", NULL ); char pRelativePath[MAX_PATH]; Q_snprintf( pRelativePath, sizeof(pRelativePath), "models\\%s", pMDLName ); ShowSequencePickerDialog( pRelativePath ); } //----------------------------------------------------------------------------- // Called when it's time to show the sequence picker //----------------------------------------------------------------------------- void CAttributeSequencePickerPanel::ShowSequencePickerDialog( const char *pMDLName ) { if ( !pMDLName || !pMDLName[ 0 ] ) return; // Open file CSequencePicker::PickType_t pickType = CSequencePicker::PICK_ALL; const char *pTextType = GetTextType(); if ( pTextType ) { if ( !Q_stricmp( pTextType, "activityName" ) ) { pickType = CSequencePicker::PICK_ACTIVITIES; } else if ( !Q_stricmp( pTextType, "sequenceName" ) ) { pickType = CSequencePicker::PICK_SEQUENCES; } } CSequencePickerFrame *pSequencePickerDialog = new CSequencePickerFrame( this, pickType ); pSequencePickerDialog->AddActionSignalTarget( this ); pSequencePickerDialog->DoModal( pMDLName ); } //----------------------------------------------------------------------------- // Called when it's time to show the MDL picker //----------------------------------------------------------------------------- void CAttributeSequencePickerPanel::OnSequenceSelected( KeyValues *pKeyValues ) { // We're either going to get an activity or sequence name const char *pActivityName = pKeyValues->GetString( "activity", NULL ); const char *pSequenceName = pKeyValues->GetString( "sequence", pActivityName ); if ( !pSequenceName || !pSequenceName[ 0 ] ) return; // Apply to text panel m_pData->SetText( pSequenceName ); SetDirty(true); if ( IsAutoApply() ) { Apply(); } }