//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Dialog allowing users to select presets from within a preset group // //===========================================================================// #include "dme_controls/presetpicker.h" #include "tier1/keyvalues.h" #include "tier1/utlbuffer.h" #include "vgui/ivgui.h" #include "vgui_controls/button.h" #include "vgui_controls/listpanel.h" #include "vgui_controls/splitter.h" #include "vgui_controls/messagebox.h" #include "movieobjects/dmeanimationset.h" #include "datamodel/dmelement.h" #include "matsys_controls/picker.h" #include "dme_controls/dmecontrols_utils.h" // memdbgon must be the last include file in a .cpp file!!! #include using namespace vgui; static int __cdecl PresetNameSortFunc( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) { const char *string1 = item1.kv->GetString( "name" ); const char *string2 = item2.kv->GetString( "name" ); return Q_stricmp( string1, string2 ); } CPresetPickerFrame::CPresetPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiSelect ) : BaseClass( pParent, "PresetPickerFrame" ) { SetDeleteSelfOnClose( true ); m_pContextKeyValues = NULL; m_pPresetList = new vgui::ListPanel( this, "PresetList" ); m_pPresetList->AddColumnHeader( 0, "name", "Preset Name", 52, 0 ); m_pPresetList->SetSelectIndividualCells( false ); m_pPresetList->SetMultiselectEnabled( bAllowMultiSelect ); m_pPresetList->SetEmptyListText( "No presets" ); m_pPresetList->AddActionSignalTarget( this ); m_pPresetList->SetSortFunc( 0, PresetNameSortFunc ); m_pPresetList->SetSortColumn( 0 ); m_pOpenButton = new vgui::Button( this, "OkButton", "#MessageBox_OK", this, "Ok" ); m_pCancelButton = new vgui::Button( this, "CancelButton", "#MessageBox_Cancel", this, "Cancel" ); SetBlockDragChaining( true ); LoadControlSettingsAndUserConfig( "resource/presetpicker.res" ); SetTitle( pTitle, false ); } CPresetPickerFrame::~CPresetPickerFrame() { CleanUpMessage(); } //----------------------------------------------------------------------------- // Refreshes the list of presets //----------------------------------------------------------------------------- void CPresetPickerFrame::RefreshPresetList( CDmElement *pPresetGroup, bool bSelectAll ) { m_pPresetList->RemoveAll(); const CDmrElementArray< CDmePreset > presets( pPresetGroup, "presets" ); if ( !presets.IsValid() ) return; int nCount = presets.Count(); if ( nCount == 0 ) return; for ( int i = 0; i < nCount; ++i ) { CDmePreset *pPreset = presets[i]; const char *pName = pPreset->GetName(); if ( !pName || !pName[0] ) { pName = ""; } KeyValues *kv = new KeyValues( "node" ); kv->SetString( "name", pName ); SetElementKeyValue( kv, "preset", pPreset ); int nItemID = m_pPresetList->AddItem( kv, 0, false, false ); if ( bSelectAll ) { m_pPresetList->AddSelectedItem( nItemID ); } } m_pPresetList->SortList(); } //----------------------------------------------------------------------------- // Deletes the message //----------------------------------------------------------------------------- void CPresetPickerFrame::CleanUpMessage() { if ( m_pContextKeyValues ) { m_pContextKeyValues->deleteThis(); m_pContextKeyValues = NULL; } } //----------------------------------------------------------------------------- // Sets the current scene + animation list //----------------------------------------------------------------------------- void CPresetPickerFrame::DoModal( CDmElement *pPresetGroup, bool bSelectAll, KeyValues *pContextKeyValues ) { CleanUpMessage(); RefreshPresetList( pPresetGroup, bSelectAll ); m_pContextKeyValues = pContextKeyValues; BaseClass::DoModal(); } //----------------------------------------------------------------------------- // On command //----------------------------------------------------------------------------- void CPresetPickerFrame::OnCommand( const char *pCommand ) { if ( !Q_stricmp( pCommand, "Ok" ) ) { int nSelectedItemCount = m_pPresetList->GetSelectedItemsCount(); if ( nSelectedItemCount == 0 ) return; KeyValues *pActionKeys = new KeyValues( "PresetPicked" ); if ( m_pPresetList->IsMultiselectEnabled() ) { pActionKeys->SetInt( "count", nSelectedItemCount ); // Adds them in selection order for ( int i = 0; i < nSelectedItemCount; ++i ) { char pBuf[32]; Q_snprintf( pBuf, sizeof(pBuf), "%d", i ); int nItemID = m_pPresetList->GetSelectedItem( i ); KeyValues *pKeyValues = m_pPresetList->GetItem( nItemID ); CDmePreset *pPreset = GetElementKeyValue( pKeyValues, "preset" ); SetElementKeyValue( pActionKeys, pBuf, pPreset ); } } else { int nItemID = m_pPresetList->GetSelectedItem( 0 ); KeyValues *pKeyValues = m_pPresetList->GetItem( nItemID ); CDmePreset *pPreset = GetElementKeyValue( pKeyValues, "preset" ); SetElementKeyValue( pActionKeys, "preset", pPreset ); } if ( m_pContextKeyValues ) { pActionKeys->AddSubKey( m_pContextKeyValues ); // This prevents them from being deleted later m_pContextKeyValues = NULL; } PostActionSignal( pActionKeys ); CloseModal(); return; } if ( !Q_stricmp( pCommand, "Cancel" ) ) { KeyValues *pActionKeys = new KeyValues( "PresetPickCancelled" ); if ( m_pContextKeyValues ) { pActionKeys->AddSubKey( m_pContextKeyValues ); // This prevents them from being deleted later m_pContextKeyValues = NULL; } PostActionSignal( pActionKeys ); CloseModal(); return; } BaseClass::OnCommand( pCommand ); }