//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include #include #include #include #include #include #include #include // memdbgon must be the last include file in a .cpp file!!! #include using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Check box image //----------------------------------------------------------------------------- class CheckImage : public TextImage { public: CheckImage(CheckButton *CheckButton) : TextImage( "g" ) { _CheckButton = CheckButton; _drawMode = 0; SetSize(20, 13); } virtual void Paint() { DrawSetTextFont(GetFont()); if ( !_drawMode ) { // draw background if (_CheckButton->IsEnabled() && _CheckButton->IsCheckButtonCheckable() ) { DrawSetTextColor(_bgColor); } else { DrawSetTextColor(_CheckButton->GetDisabledBgColor()); } DrawPrintChar(0, 1, 'g'); // draw border box DrawSetTextColor(_borderColor1); DrawPrintChar(0, 1, 'e'); DrawSetTextColor(_borderColor2); DrawPrintChar(0, 1, 'f'); } else { // Left4Dead custom background/border: // always 1-pixel thick border, for proportional in-game menus // slightly rounded corners to match our visuals int x, y; GetPos( x, y ); int wide, tall; GetContentSize( wide, tall ); x += 1; wide -= 2; y += 1; tall -= 2; // draw background if (_CheckButton->IsEnabled() && _CheckButton->IsCheckButtonCheckable() ) { surface()->DrawSetColor(_bgColor); surface()->DrawSetTextColor(_bgColor); } else { surface()->DrawSetColor(_CheckButton->GetDisabledBgColor()); surface()->DrawSetTextColor(_CheckButton->GetDisabledBgColor()); } surface()->DrawFilledRect( x+1, y+1, x+wide-1, y+tall-1 ); // draw border box surface()->DrawSetColor(_borderColor1); surface()->DrawSetTextColor(_borderColor1); surface()->DrawFilledRect( x+1, y, x+wide-1, y+1 ); surface()->DrawFilledRect( x, y+1, x+1, y+tall-1 ); surface()->DrawSetColor(_borderColor2); surface()->DrawSetTextColor(_borderColor2); surface()->DrawFilledRect( x+1, y+tall-1, x+wide-1, y+tall ); surface()->DrawFilledRect( x+wide-1, y+1, x+wide, y+tall-1 ); } // draw selected check if (_CheckButton->IsSelected()) { if ( !_CheckButton->IsEnabled() ) { DrawSetTextColor( _CheckButton->GetDisabledFgColor() ); } else { DrawSetTextColor(_checkColor); } DrawPrintChar(0, 2, 'b'); } } Color _borderColor1; Color _borderColor2; Color _checkColor; Color _bgColor; int _drawMode; private: CheckButton *_CheckButton; }; DECLARE_BUILD_FACTORY_DEFAULT_TEXT( CheckButton, CheckButton ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CheckButton::CheckButton(Panel *parent, const char *panelName, const char *text) : ToggleButton(parent, panelName, text) { SetContentAlignment(a_west); m_bCheckButtonCheckable = true; // create the image _checkBoxImage = new CheckImage(this); SetTextImageIndex(1); SetImageAtIndex(0, _checkBoxImage, CHECK_INSET); _selectedFgColor = Color( 196, 181, 80, 255 ); _disabledFgColor = Color(130, 130, 130, 255); _disabledBgColor = Color(62, 70, 55, 255); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CheckButton::~CheckButton() { delete _checkBoxImage; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CheckButton::SetCheckDrawMode( int mode ) { _checkBoxImage->_drawMode = mode; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CheckButton::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); SetDefaultColor( GetSchemeColor("CheckButton.TextColor", pScheme), GetBgColor() ); _checkBoxImage->_bgColor = GetSchemeColor("CheckButton.BgColor", Color(62, 70, 55, 255), pScheme); _checkBoxImage->_borderColor1 = GetSchemeColor("CheckButton.Border1", Color(20, 20, 20, 255), pScheme); _checkBoxImage->_borderColor2 = GetSchemeColor("CheckButton.Border2", Color(90, 90, 90, 255), pScheme); _checkBoxImage->_checkColor = GetSchemeColor("CheckButton.Check", Color(20, 20, 20, 255), pScheme); _selectedFgColor = GetSchemeColor("CheckButton.SelectedTextColor", GetSchemeColor("ControlText", pScheme), pScheme); _disabledFgColor = GetSchemeColor("CheckButton.DisabledFgColor", Color(130, 130, 130, 255), pScheme); _disabledBgColor = GetSchemeColor("CheckButton.DisabledBgColor", Color(62, 70, 55, 255), pScheme); Color bgArmedColor = GetSchemeColor( "CheckButton.ArmedBgColor", Color(62, 70, 55, 255), pScheme); SetArmedColor( GetFgColor(), bgArmedColor ); Color bgDepressedColor = GetSchemeColor( "CheckButton.DepressedBgColor", Color(62, 70, 55, 255), pScheme); SetDepressedColor( GetFgColor(), bgDepressedColor ); _highlightFgColor = GetSchemeColor( "CheckButton.HighlightFgColor", Color(62, 70, 55, 255), pScheme); SetContentAlignment(Label::a_west); _checkBoxImage->SetFont( pScheme->GetFont("Marlett", IsProportional()) ); _checkBoxImage->ResizeImageToContent(); SetImageAtIndex(0, _checkBoxImage, CHECK_INSET); // don't draw a background SetPaintBackgroundEnabled(false); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- IBorder *CheckButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus) { return NULL; } //----------------------------------------------------------------------------- // Purpose: Check the button //----------------------------------------------------------------------------- void CheckButton::SetSelected(bool state ) { if (m_bCheckButtonCheckable) { // send a message saying we've been checked KeyValues *msg = new KeyValues("CheckButtonChecked", "state", (int)state); PostActionSignal(msg); BaseClass::SetSelected(state); } } //----------------------------------------------------------------------------- // Purpose: sets whether or not the state of the check can be changed //----------------------------------------------------------------------------- void CheckButton::SetCheckButtonCheckable(bool state) { m_bCheckButtonCheckable = state; Repaint(); } //----------------------------------------------------------------------------- // Purpose: Gets a different foreground text color if we are selected //----------------------------------------------------------------------------- #ifdef _GAMECONSOLE Color CheckButton::GetButtonFgColor() { if (HasFocus()) { return _selectedFgColor; } return BaseClass::GetButtonFgColor(); } #else Color CheckButton::GetButtonFgColor() { if ( IsArmed() ) { return _highlightFgColor; } if (IsSelected()) { return _selectedFgColor; } return BaseClass::GetButtonFgColor(); } #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CheckButton::OnCheckButtonChecked(Panel *panel) { }