//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "vgui_controls/pch_vgui_controls.h" #include // memdbgon must be the last include file in a .cpp file #include "tier0/memdbgon.h" using namespace vgui; vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] = { KEY_XBUTTON_UP, KEY_XBUTTON_DOWN, KEY_XBUTTON_LEFT, KEY_XBUTTON_RIGHT, }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CKeyRepeatHandler::KeyDown( vgui::KeyCode code ) { int iIndex = GetIndexForCode(code); if ( iIndex == -1 ) return; if ( m_bAliasDown[ iIndex ] ) return; Reset(); m_bAliasDown[ iIndex ] = true; m_flNextKeyRepeat = system()->GetCurrentTime() + 0.4; m_bHaveKeyDown = true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CKeyRepeatHandler::KeyUp( vgui::KeyCode code ) { int iIndex = GetIndexForCode(code); if ( iIndex == -1 ) return; m_bAliasDown[ GetIndexForCode(code) ] = false; m_bHaveKeyDown = false; for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ ) { if ( m_bAliasDown[i] ) { m_bHaveKeyDown = true; break; } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void ) { if ( IsPC() ) return BUTTON_CODE_NONE; if ( !m_bHaveKeyDown ) return BUTTON_CODE_NONE; if ( m_flNextKeyRepeat < system()->GetCurrentTime() ) { for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ ) { if ( m_bAliasDown[i] ) { m_flNextKeyRepeat = system()->GetCurrentTime() + m_flRepeatTimes[i]; return g_iCodesForAliases[i]; } } } return BUTTON_CODE_NONE; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat ) { int iIndex = GetIndexForCode(code); Assert( iIndex != -1 ); m_flRepeatTimes[ iIndex ] = flRepeat; }