//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "vgui_controls/subrectimage.h" #include "tier0/dbg.h" #include "vgui/ISurface.h" #include "vgui_controls/Controls.h" // NOTE: This has to be the last file included! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- CSubRectImage::CSubRectImage( const char *filename, bool hardwareFiltered, int subx, int suby, int subw, int subh ) { SetSize( subw, subh ); sub[ 0 ] = subx; sub[ 1 ] = suby; sub[ 2 ] = subw; sub[ 3 ] = subh; _filtered = hardwareFiltered; // HACKHACK - force VGUI materials to be in the vgui/ directory // This needs to be revisited once GoldSRC is grandfathered off. //!! need to make this work with goldsrc int size = strlen(filename) + 1 + strlen("vgui/"); _filename = (char *)malloc( size ); Assert( _filename ); Q_snprintf( _filename, size, "vgui/%s", filename ); _id = 0; _uploaded = false; _color = Color(255, 255, 255, 255); _pos[0] = _pos[1] = 0; _valid = true; _wide = subw; _tall = subh; ForceUpload(); } CSubRectImage::~CSubRectImage() { if ( _filename ) { free( _filename ); } } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- void CSubRectImage::GetSize(int &wide, int &tall) { wide = _wide; tall = _tall; } //----------------------------------------------------------------------------- // Purpose: size of the bitmap //----------------------------------------------------------------------------- void CSubRectImage::GetContentSize(int &wide, int &tall) { wide = 0; tall = 0; if (!_valid) return; surface()->DrawGetTextureSize(_id, wide, tall); } //----------------------------------------------------------------------------- // Purpose: ignored //----------------------------------------------------------------------------- void CSubRectImage::SetSize(int x, int y) { _wide = x; _tall = y; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- void CSubRectImage::SetPos(int x, int y) { _pos[0] = x; _pos[1] = y; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- void CSubRectImage::SetColor(Color col) { _color = col; } //----------------------------------------------------------------------------- // Purpose: returns the file name of the bitmap //----------------------------------------------------------------------------- const char *CSubRectImage::GetName() { return _filename; } //----------------------------------------------------------------------------- // Purpose: Renders the loaded image, uploading it if necessary // Assumes a valid image is always returned from uploading //----------------------------------------------------------------------------- void CSubRectImage::Paint() { if ( !_valid ) return; // if we don't have an _id then lets make one if ( !_id ) { _id = surface()->CreateNewTextureID(); } // if we have not uploaded yet, lets go ahead and do so if ( !_uploaded ) { ForceUpload(); } // set the texture current, set the color, and draw the biatch surface()->DrawSetColor( _color[0], _color[1], _color[2], _color[3] ); surface()->DrawSetTexture( _id ); if ( _wide == 0 || _tall == 0 ) return; int cw, ch; GetContentSize( cw, ch ); if ( cw == 0 || ch == 0 ) return; float s[ 2 ]; float t[ 2 ]; s[ 0 ] = (float)sub[ 0 ] / (float)cw; s[ 1 ] = (float)(sub[ 0 ]+sub[ 2 ]) / (float)cw; t[ 0 ] = (float)sub[ 1 ] / (float)ch; t[ 1 ] = (float)(sub[ 1 ]+sub[ 3 ]) / (float)ch; surface()->DrawTexturedSubRect( _pos[0], _pos[1], _pos[0] + _wide, _pos[1] + _tall, s[ 0 ], t[ 0 ], s[ 1 ], t[ 1 ] ); } //----------------------------------------------------------------------------- // Purpose: ensures the bitmap has been uploaded //----------------------------------------------------------------------------- void CSubRectImage::ForceUpload() { if ( !_valid || _uploaded ) return; if ( !_id ) { _id = surface()->CreateNewTextureID( false ); } surface()->DrawSetTextureFile( _id, _filename, _filtered, false ); _uploaded = true; _valid = surface()->IsTextureIDValid( _id ); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- HTexture CSubRectImage::GetID() { return _id; } bool CSubRectImage::IsValid() { return _valid; }