//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Font effects that operate on linear rgba data // //=====================================================================================// #ifndef _FONTEFFECTS_H #define _FONTEFFECTS_H #ifdef _WIN32 #pragma once #endif void ApplyScanlineEffectToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iScanLines ); void ApplyGaussianBlurToTexture(int rgbaWide, int rgbaTall, unsigned char *rgba, int iBlur ); void ApplyDropShadowToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iDropShadowOffset ); void ApplyOutlineToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iOutlineSize ); void ApplyRotaryEffectToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, bool bRotary ); #endif