//----------------------------------------------------------------------------- // SOURCE_DLL_WIN32_BASE.VPC // // Base Settings for all Source(TM) Projects //----------------------------------------------------------------------------- $Include "$SRCDIR\vpc_scripts\version.vpc" $MacroRequired "SRCDIR" $MacroRequired "OUTBINNAME" "$PROJECTNAME" $MacroRequired "OUTBINDIR" $Macro PLATSUBDIR "\." [$WIN32] $Macro PLATSUBDIR "\x64" [$WIN64] $Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" $Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" $Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" $Include "$SRCDIR\vpc_scripts\loadaddress.vpc" $Include "$SRCDIR\vpc_scripts\source_dll_win32_debug.vpc" $Include "$SRCDIR\vpc_scripts\source_dll_win32_release.vpc" $Include "$SRCDIR\vpc_scripts\source_win32_base.vpc" $IgnoreRedundancyWarning "ON" // Common Configuration $Configuration { $General { $TargetName "$OUTBINNAME" } $Compiler { $PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64] $PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32] $PreprocessorDefinitions "$BASE;COMPILER_MSVC;MEMOVERRIDE_MODULE=$PROJECTNAME;_DLL_EXT=$_DLL_EXT" $PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME" $PreprocessorDefinitions "$BASE;PS3SDK_INSTALLED" [$PS3SDKINSTALLED] $PreprocessorDefinitions "$BASE;XDK_INSTALLED" [$XDKINSTALLED] } $Compiler [$WIN32] // This is already enabled for WIN64. { $EnableEnhancedInstructionSet "Streaming SIMD Extensions 2 (/arch:SSE2)" } $Linker { $AdditionalDependencies "$BASE shell32.lib user32.lib advapi32.lib gdi32.lib comdlg32.lib ole32.lib" [$WINDOWS] $TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32] $TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64] // Suppress this pointless warning using the undocumented /ignore linker switch // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library $AdditionalOptions "$BASE /ignore:4221" $AdditionalOptions "$BASE $SRCDIR\lib\public\ftol3.obj" [$VS2013 && $WIN32 && !$DISABLE_FTOL3_OVERRIDE] // Work around CRT bug https://connect.microsoft.com/VisualStudio/feedback/details/806362/vc12-pollutes-the-floating-point-stack-when-casting-infinity-nan-to-unsigned-long# } $PreBuildEvent { $CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "$HOST_VPC_EXE -crc2 $QUOTE$VPC_OUTPUT_FILE$QUOTE" "\n" } $PostBuildEvent [!$ANALYZE] { $CommandLine "if exist $OUTBINDIR goto ValveStart" "\n" \ "mkdir $OUTBINDIR" "\n" \ ":ValveStart" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" \ "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName)" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \ "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "goto BuildEventOK" "\n" \ ":BuildEventFailed" "\n" \ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "exit 1" "\n" \ ":BuildEventOK" "\n" $Description "Publishing to $OUTBINDIR" $ExcludedFromBuild "No" } } // Skeleton Project - All derived projects get this as a starting base $Project { $Folder "Source Files" { $File_NoPCH "$SRCDIR\public\tier0\memoverride.cpp" { $BuildOrderModifier "0x00000001" $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File_NoPCH "$SRCDIR\common\debug_dll_check.cpp" { $BuildOrderModifier "0x00000001" $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } } $Folder "Link Libraries" { $Implib "tier0" $Lib "tier1" $Lib "interfaces" $Implib "vstdlib" } }