//----------------------------------------------------------------------------- // Base Settings for Source(TM) Projects //----------------------------------------------------------------------------- $Include "$SRCDIR\vpc_scripts\version.vpc" $MacroRequired "SRCDIR" $MacroRequired "OUTBINNAME" "$PROJECTNAME" $MacroRequired "OUTBINDIR" $Macro PLATSUBDIR "\." $Macro LIBPUBLIC "$SRCDIR\lib\public" $Macro LIBCOMMON "$SRCDIR\lib\common" $Macro SCE_LIBROOT "$(SCE_PS3_ROOT)\target\ppu\lib" $Include "$SRCDIR\vpc_scripts\source_ppu_elf_ps3_debug.vpc" $Include "$SRCDIR\vpc_scripts\source_ppu_elf_ps3_release.vpc" $IgnoreRedundancyWarning "ON" // Common Configuration $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;_MEMTEST" [$MEMTEST] $PreprocessorDefinitions "$BASE;_LOWVIOLENCE" [$LV] $PreprocessorDefinitions "$BASE;_CERT" [$CERT] $PreprocessorDefinitions "$BASE;NO_STEAM" [$NO_STEAM] $PreprocessorDefinitions "$BASE;MEMOVERRIDE_MODULE=$PROJECTNAME;_DLL_EXT=$_DLL_EXT" } $PreBuildEvent { $CommandLine "$CRCCHECK" "\n" } $PostBuildEvent { $CommandLine "$BASE" "\n" \ "copy $(TargetDir)$(TargetName).self $OUTBINDIR\EBOOT.BIN" "\n" \ "copy $(TargetPath) $OUTBINDIR\EBOOT.ELF" } } // Skeleton Project $Project { $Folder "Source Files" { $File "$SRCDIR\public\tier0\memoverride.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } } $Folder "Link Libraries" { } $File "vsi.nul" { $Configuration { $CustomBuildStep { $CommandLine "echo >nul " $Outputs "$(IntDir)\vsi.out" } } } }