#include #include #include #include #include "tier0/threadtools.h" #include "vstdlib/random.h" #include "ps3/ps3_helpers.h" #ifdef _DEBUG #define vstdlib_ps3 vstdlib_dbg #else #define vstdlib_ps3 vstdlib_rel #endif // macro to redirect name substitution PS3_PRX_SYS_MODULE_INFO_FULLMACROREPLACEMENTHELPER( vstdlib ); SYS_MODULE_START( _vstdlib_ps3_prx_entry ); SYS_LIB_DECLARE( vstdlib_ps3, SYS_LIB_AUTO_EXPORT | SYS_LIB_WEAK_IMPORT ); SYS_LIB_EXPORT( RandomSeed, vstdlib_ps3 ); SYS_LIB_EXPORT( RandomFloat, vstdlib_ps3 ); SYS_LIB_EXPORT( RandomFloatExp, vstdlib_ps3 ); SYS_LIB_EXPORT( RandomInt, vstdlib_ps3 ); SYS_LIB_EXPORT( RandomGaussianFloat, vstdlib_ps3 ); SYS_LIB_EXPORT( InstallUniformRandomStream, vstdlib_ps3 ); SYS_LIB_EXPORT( KeyValuesSystem, vstdlib_ps3 ); SYS_LIB_EXPORT( VStdLib_GetICVarFactory, vstdlib_ps3 ); SYS_LIB_EXPORT( RunThreadPoolTests, vstdlib_ps3 ); SYS_LIB_EXPORT( CreateNewThreadPool, vstdlib_ps3 ); SYS_LIB_EXPORT( DestroyThreadPool, vstdlib_ps3 ); SYS_LIB_EXPORT_VAR( g_pThreadPool, vstdlib_ps3 ); SYS_LIB_EXPORT( V_UTF8ToUnicode, vstdlib_ps3 ); SYS_LIB_EXPORT( V_UnicodeToUTF8, vstdlib_ps3 ); SYS_LIB_EXPORT( V_UCS2ToUnicode, vstdlib_ps3 ); SYS_LIB_EXPORT( V_UCS2ToUTF8, vstdlib_ps3 ); SYS_LIB_EXPORT( V_UnicodeToUCS2, vstdlib_ps3 ); SYS_LIB_EXPORT( V_UTF8ToUCS2, vstdlib_ps3 ); SYS_LIB_EXPORT( V_UTF8_strncpy, vstdlib_ps3 ); SYS_LIB_EXPORT( Coroutine_Create, vstdlib_ps3 ); SYS_LIB_EXPORT( Coroutine_Continue, vstdlib_ps3 ); SYS_LIB_EXPORT( Coroutine_YieldToMain, vstdlib_ps3 ); SYS_LIB_EXPORT( Coroutine_DebugAssert, vstdlib_ps3 ); SYS_LIB_EXPORT( Coroutine_DebugBreak, vstdlib_ps3 ); // BEGIN PICKUP // You must run build_prxexport_snc.bat AFTER building vstdlib to regenerate prxexport.c, and THEN rebuild vstdlib again for the changes to take effect. // This is required to get C++ class exports working SYS_LIB_EXPORTPICKUP_CLASS( "CUniformRandomStream@", vstdlib_ps3 ); SYS_LIB_EXPORTPICKUP_CLASS( "CGaussianRandomStream@", vstdlib_ps3 ); // END PICKUP extern "C" int _vstdlib_ps3_prx_entry( unsigned int args, void *pArg ) { return SYS_PRX_RESIDENT; } void _vstdlib_ps3_prx_required_for_linking() { }