//====== Copyright (c) 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: See notes below // //============================================================================= #include "movieobjects/movieobjects.h" #include "movieobjects/movieobjects_compiletools.cpp" #include "datamodel/dmelementfactoryhelper.h" // YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE movieobjects.lib FILE // This hack causes the class factories for the element types to be imported into the compiled code... // Movie types USING_ELEMENT_FACTORY( DmeCamera ); USING_ELEMENT_FACTORY( DmeSoundClip ); USING_ELEMENT_FACTORY( DmeFilmClip ); USING_ELEMENT_FACTORY( DmeMDL ); USING_ELEMENT_FACTORY( DmeMaterial ); USING_ELEMENT_FACTORY( DmeLight ); USING_ELEMENT_FACTORY( DmeGameModel ); USING_ELEMENT_FACTORY( DmeSound ); USING_ELEMENT_FACTORY( DmeGameSound ); USING_ELEMENT_FACTORY( DmeMorphOperator ); USING_ELEMENT_FACTORY( DmeTransformOperator ); USING_ELEMENT_FACTORY( DmeExpressionOperator ); USING_ELEMENT_FACTORY( DmeConnectionOperator ); USING_ELEMENT_FACTORY( DmeGamePortal ); USING_ELEMENT_FACTORY( DmeMouseInput ); USING_ELEMENT_FACTORY( DmeKeyboardInput ); USING_ELEMENT_FACTORY( DmeEditorAttributeInfo ); USING_ELEMENT_FACTORY( DmeEditorChoicesInfo ); USING_ELEMENT_FACTORY( DmeEditorType ); USING_ELEMENT_FACTORY( DmeEditorTypeDictionary ); USING_ELEMENT_FACTORY( DmePackColorOperator ); USING_ELEMENT_FACTORY( DmePackVector2Operator ); USING_ELEMENT_FACTORY( DmePackVector3Operator ); USING_ELEMENT_FACTORY( DmePackVector4Operator ); USING_ELEMENT_FACTORY( DmePackQAngleOperator ); USING_ELEMENT_FACTORY( DmePackQuaternionOperator ); USING_ELEMENT_FACTORY( DmePackVMatrixOperator ); USING_ELEMENT_FACTORY( DmeUnpackColorOperator ); USING_ELEMENT_FACTORY( DmeUnpackVector2Operator ); USING_ELEMENT_FACTORY( DmeUnpackVector3Operator ); USING_ELEMENT_FACTORY( DmeUnpackVector4Operator ); USING_ELEMENT_FACTORY( DmeUnpackQAngleOperator ); USING_ELEMENT_FACTORY( DmeUnpackQuaternionOperator ); USING_ELEMENT_FACTORY( DmeUnpackVMatrixOperator ); USING_ELEMENT_FACTORY( DmeAnimationSet ); USING_ELEMENT_FACTORY( DmePhonemeMapping ); USING_ELEMENT_FACTORY( DmeGlobalFlexControllerOperator ); USING_ELEMENT_FACTORY( DmeTransformControl ); USING_ELEMENT_FACTORY( DmeControlGroup ); USING_ELEMENT_FACTORY( DmeTimeSelection ); USING_ELEMENT_FACTORY( DmeConstraintTarget ); USING_ELEMENT_FACTORY( DmeConstraintSlave ); USING_ELEMENT_FACTORY( DmeRigPointConstraintOperator ); USING_ELEMENT_FACTORY( DmeRigOrientConstraintOperator ); USING_ELEMENT_FACTORY( DmeRigAimConstraintOperator ); USING_ELEMENT_FACTORY( DmeRigIKConstraintOperator ); USING_ELEMENT_FACTORY( DmeRigRotationConstraintOperator ); USING_ELEMENT_FACTORY( DmeRigHandle ); USING_ELEMENT_FACTORY( DmeRig ); USING_ELEMENT_FACTORY( DmeRigAnimSetElements ); USING_ELEMENT_FACTORY( DmeRigTwistSlave ); USING_ELEMENT_FACTORY( DmeRigTwistConstraintOperator ); USING_ELEMENT_FACTORY( DmeFlexRuleBase ); USING_ELEMENT_FACTORY( DmeFlexRulePassThrough ); USING_ELEMENT_FACTORY( DmeFlexRuleExpression ); USING_ELEMENT_FACTORY( DmeFlexRuleLocalVar ); USING_ELEMENT_FACTORY( DmeFlexRules );