//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef GAMEGRAPHIC_H #define GAMEGRAPHIC_H #ifdef _WIN32 #pragma once #endif #include "game_controls/uiquadinfo.h" #include "tier1/utlvector.h" //----------------------------------------------------------------------------- // A class that contains a texture. //----------------------------------------------------------------------------- class IGameGraphic { public: virtual void GetQuads( CUtlVector &quadInfo ) = 0; }; #endif // GAMEGRAPHIC_H