You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
91 lines
3.8 KiB
91 lines
3.8 KiB
|
|
|
|
DLL_IMPORT CLinkedMiniProfiler *g_pPhysicsMiniProfilers;
|
|
#if 0
|
|
#define BONE_PROFILE(ID) static CLinkedMiniProfiler s_miniprofiler_##ID(#ID, &g_pPhysicsMiniProfilers); \
|
|
CMiniProfilerGuard mpguard_##ID(&s_miniprofiler_##ID);
|
|
#define BONE_PROFILE_LOOP(ID,COUNT) static CLinkedMiniProfiler s_miniprofiler_##ID(#ID, &g_pPhysicsMiniProfilers); \
|
|
CMiniProfilerGuard mpguard_##ID(&s_miniprofiler_##ID,(COUNT));
|
|
#define BONE_PROFILE_FUNC() static CLinkedMiniProfiler s_miniprofiler_FUNC(__FUNCTION__, &g_pPhysicsMiniProfilers); \
|
|
CMiniProfilerGuard mpguard_##ID(&s_miniprofiler_FUNC);
|
|
#else
|
|
#define BONE_PROFILE(ID)
|
|
#define BONE_PROFILE_LOOP(ID,COUNT)
|
|
#define BONE_PROFILE_FUNC()
|
|
#endif
|
|
|
|
|
|
|
|
template <typename T>
|
|
class CBoneSetupMemoryPool
|
|
{
|
|
public:
|
|
T *Alloc()
|
|
{
|
|
T *p = (T *)m_FreeBlocks.Pop();
|
|
if ( !p )
|
|
{
|
|
p = (T *)MemAlloc_AllocAligned( sizeof( T ) * MAXSTUDIOBONES, 16 );
|
|
if ( ((size_t)p) % MAX(TSLIST_NODE_ALIGNMENT,16) != 0 )
|
|
DebuggerBreak();
|
|
}
|
|
|
|
return p;
|
|
}
|
|
|
|
void Free( T *p )
|
|
{
|
|
m_FreeBlocks.Push( (TSLNodeBase_t *)p );
|
|
}
|
|
|
|
private:
|
|
CTSListBase m_FreeBlocks;
|
|
};
|
|
|
|
extern CBoneSetupMemoryPool<BoneQuaternionAligned> g_QuaternionPool;
|
|
extern CBoneSetupMemoryPool<BoneVector> g_VectorPool;
|
|
extern CBoneSetupMemoryPool<matrix3x4a_t> g_MatrixPool;
|
|
|
|
|
|
|
|
void CalcDecompressedAnimation( const mstudiocompressedikerror_t *pCompressed, int iFrame, float fraq, BoneVector &pos, BoneQuaternion &q );
|
|
void QuaternionAccumulate( const Quaternion &p, float s, const Quaternion &q, Quaternion &qt );
|
|
void CalcAnimation( const CStudioHdr *pStudioHdr, BoneVector *pos, BoneQuaternion *q, mstudioseqdesc_t &seqdesc, int sequence, int animation, float cycle, int boneMask );
|
|
void BlendBones( const CStudioHdr *pStudioHdr, BoneQuaternionAligned q1[MAXSTUDIOBONES], BoneVector pos1[MAXSTUDIOBONES], mstudioseqdesc_t &seqdesc, int sequence, const BoneQuaternionAligned q2[MAXSTUDIOBONES], const BoneVector pos2[MAXSTUDIOBONES], float s, int boneMask );
|
|
void ScaleBones( const CStudioHdr *pStudioHdr, BoneQuaternion q1[MAXSTUDIOBONES], BoneVector pos1[MAXSTUDIOBONES], int sequence, float s, int boneMask );
|
|
|
|
void CalcPose( const CStudioHdr *pStudioHdr, CIKContext *pIKContext, BoneVector pos[], BoneQuaternionAligned q[], int sequence, float cycle, const float poseParameter[], int boneMask, float flWeight = 1.0f, float flTime = 0.0f );
|
|
bool CalcPoseSingle( const CStudioHdr *pStudioHdr, BoneVector pos[], BoneQuaternionAligned q[], mstudioseqdesc_t &seqdesc, int sequence, float cycle, const float poseParameter[], int boneMask, float flTime );
|
|
|
|
void CalcBoneAdj( const CStudioHdr *pStudioHdr, BoneVector pos[], BoneQuaternion q[], const float controllers[], int boneMask );
|
|
|
|
void BuildBoneChainPartial(
|
|
const CStudioHdr *pStudioHdr,
|
|
const matrix3x4_t &rootxform,
|
|
const BoneVector pos[],
|
|
const BoneQuaternion q[],
|
|
int iBone,
|
|
matrix3x4_t *pBoneToWorld,
|
|
CBoneBitList &boneComputed,
|
|
int iRoot );
|
|
|
|
|
|
class CBoneSetup
|
|
{
|
|
public:
|
|
CBoneSetup( const CStudioHdr *pStudioHdr, int boneMask, const float poseParameter[], IPoseDebugger *pPoseDebugger = NULL );
|
|
void InitPose( BoneVector pos[], BoneQuaternionAligned q[] );
|
|
void AccumulatePose( BoneVector pos[], BoneQuaternion q[], int sequence, float cycle, float flWeight, float flTime, CIKContext *pIKContext );
|
|
void CalcAutoplaySequences( BoneVector pos[], BoneQuaternion q[], float flRealTime, CIKContext *pIKContext );
|
|
private:
|
|
void AddSequenceLayers( BoneVector pos[], BoneQuaternion q[], mstudioseqdesc_t &seqdesc, int sequence, float cycle, float flWeight, float flTime, CIKContext *pIKContext );
|
|
void AddLocalLayers( BoneVector pos[], BoneQuaternion q[], mstudioseqdesc_t &seqdesc, int sequence, float cycle, float flWeight, float flTime, CIKContext *pIKContext );
|
|
public:
|
|
const CStudioHdr *m_pStudioHdr;
|
|
int m_boneMask;
|
|
const float *m_flPoseParameter;
|
|
IPoseDebugger *m_pPoseDebugger;
|
|
};
|
|
|
|
|
|
|